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Extensible Markup Language  |  2009-11-26  |  826 b   |  17 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2.  
  3. <!-- This file contains all the texture font data that must be loaded on game boot -->
  4.  
  5. <dataset>
  6.  
  7.   <!-- Mesh Fonts -->
  8.     <pssg processor="FE::FontManager" filename="/data/frontend/fonts/lubalin_holeless.PSSG" map="APPLICATION" pool="PSSG_FE" />
  9.     
  10.     <!-- Texture Fonts -->
  11.     <pssg processor="FE::FontManager" filename="/data/frontend/fonts/lubalin_holeless_2d.PSSG" map="APPLICATION" pool="PSSG_FE" />
  12.     <pssg processor="FE::FontManager" filename="/data/frontend/fonts/lubalin_demi_2d.PSSG" map="APPLICATION" pool="PSSG_FE" />
  13.     <pssg processor="FE::FontManager" filename="/data/frontend/fonts/jeanna.PSSG" map="APPLICATION" pool="PSSG_FE" />
  14.   <pssg processor="FE::FontManager" filename="/data/frontend/fonts/dotmatrix.PSSG" map="APPLICATION" pool="PSSG_FE" />
  15.  
  16. </dataset>
  17.